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Ra (board game)
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Everything about Ra Board Game totally explained

Ra is a board game for three to five players designed by Reiner Knizia and themed around Ra, the sun-god of Heliopolis in ancient Egyptian culture. Ra's gameplay spans three epochs, which reflect the history of ancient Egypt:
Originally published in Germany, it was republished in an English language translation by Rio Grande Games. Ra won the 2000 International Gamers Award, placed 2nd in the 1999 Deutscher Spiele Preis, and is one of the top 20 user-rated games at BoardGameGeek

Gameplay

Ra is an auction game, where the players are all competing for the same resources. The game is played in three rounds, called Epochs. Players use their sun tokens to bid against each other on auctions for tiles. At the end of an epoch, points will be scored for the number and types of tiles a player managed to win. The price of the tiles is determined by the players bidding for them, and values can shift rapidly.
   Players are faced with a constant balance between "what should be done eventually" and "what can actually be done now", which is a hallmark of many Knizia games, and of German-style board games in general.

History

Ra was published in 1999 by Alea in Germany. In an interview with Funagain Games, Knizia explains how he created the game : "Ra actually has a good story behind it; it was the first game I did after my retirement. Two or three weeks after my retirement I said, 'Okay, now let's get started.' That's the time, when I do a big game, that the world around me stops. I concentrate on this game and nothing else. And since I'd more time, this concentration became even more extreme. For four to six weeks I did nothing but work on this game. "
   Almost immediately the game was picked up for distribution and English translation by Rio Grande Games. Rio Grande owner Jay Tummelson explains how he chose Ra for distribution so early in its life:
Further Information

Get more info on 'Ra Board Game'.


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